Virtual Sim Story
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Managed releases and updates for Android and iOS.
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Coordinated and scheduled development resources, coordinated with artists.
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Developed networking solutions for supporting large numbers of players in an open world using Photon Unity Networking.
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Developed a suite of tools that allowed artists to take art assets and turn them into user purchasable content without any extra assistance.
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Developed tools and systems, both in game and for developer use, that allowed us to manage a game with over 2000 purchasable items.
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Developed a content loading framework using Unity's Addressable Assets system to load content as needed.
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Developed an extensive character customisation system which supported multiple character meshes and over 800 clothing items.
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Integrated the game client with our PlayFab backend and added extended functionality through Cloudscript.
Role: Unity Developer and Project Coordinator
Developer: Foxie Games
Platforms: Android, iOS
Released: May 21 2020
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Developing a framework for, and game play of, most of the multiplayer mini games. These mini games utilised Photon Unity Networking (PUN).
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Integrating the client with our back end services, particularly the news feed, leader boards, and the events calendar.
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Integrating with Scholastic's back end services to deliver book information, covers as well as pdf and audio excerpts to the client.
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Developing the Dactyl Hill Squad Runner mini game (also available stand alone).
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Developing a generic audio system, and editor tools to make it easier to use.
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Doing additional work on the news feed back end service.
Role: Unity Game Developer
Developer: Blowfish Studios
Platforms: Android, iOS, WebGL
Released: February 14 2019
Home Base
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Worked as one of the primary developers on Awake VR. Taking it from a short demo sequence to a full 20 minute narrative.
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Developed the primary interaction and teleportation mechanics.
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Developed a level loading framework designed to minimise and conceal level load times.
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Worked alongside the creative director and lead artist to help realise their vision for Awake VR, which included the creation of many bespoke interaction mechanics and scripted seqeunces.
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Mentored and train another developer in the use of Unreal Engine 4.
Role: Unreal Engine Developer
Developer: Start VR (now Start Beyond)
Platforms: Android, iOS, WebGL
Released: December 6 2018
Awake: Episode One
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Helped develop the mobile app counter part of the web site using Xamarin and Xamarin Forms.
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Implemented UI wire frames as specified by a UI/UX designer.
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Integrated third party SDKs such as Facebook and Google login.
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Implemented advanced platform specific features such as biometric authentication and file picking.
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Created a flexible, re-usable tutorial system that is used throughout the app.
Role: Front End Developer
Developer: Blowfish Studios
Platforms: Android, iOS
Released: February 2019
EasyBillPay
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Helped to develop, and fix bugs for, the iOS version of the Wentworth VR app.
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Submitting the app to the app store and deploying it through test flight for QA testing.
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Integrated additional Gear VR features such as controller support.
Role: VR Developer
Developer: Start VR (now Start Beyond)
Platforms: Android, iOS, Oculus
Released: December 18 2017