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Virtual Sim Story
  • Managed releases and updates for Android and iOS.

  • Coordinated and scheduled development resources, coordinated with artists.

  • Developed networking solutions for supporting large numbers of players in an open world using Photon Unity Networking.

  • Developed a suite of tools that allowed artists to take art assets and turn them into user purchasable content without any extra assistance.

  • Developed tools and systems, both in game and for developer use, that allowed us to manage a game with over 2000 purchasable items.

  • Developed a content loading framework using Unity's Addressable Assets system to load content as needed.

  • Developed an extensive character customisation system which supported multiple character meshes and over 800 clothing items.

  • Integrated the game client with our PlayFab backend and added extended functionality through Cloudscript.
     

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Role: Unity Developer and Project Coordinator

Developer: Foxie Games

Platforms: Android, iOS

Released: May 21 2020


 

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Virtual Sim Story
  • Developing a framework for, and game play of, most of the multiplayer mini games. These mini games utilised Photon Unity Networking (PUN).

  • Integrating the client with our back end services, particularly the news feed, leader boards, and the events calendar.

  • Integrating with Scholastic's back end services to deliver book information, covers as well as pdf and audio excerpts to the client.

  • Developing the Dactyl Hill Squad Runner mini game (also available stand alone).

  • Developing a generic audio system, and editor tools to make it easier to use.

  • Doing additional work on the news feed back end service.

Role: Unity Game Developer

Developer: Blowfish Studios

Platforms: Android, iOS, WebGL

Released: February 14 2019


 

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Home Base
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  • Worked as one of the primary developers on Awake VR. Taking it from a short demo sequence to a full 20 minute narrative.

  • Developed the primary interaction and teleportation mechanics. 

  • Developed a level loading framework designed to minimise and conceal level load times.

  • Worked alongside the creative director and lead artist to help realise their vision for Awake VR, which included the creation of many bespoke interaction mechanics and scripted seqeunces.

  • Mentored and train another developer in the use of Unreal Engine 4.

Role: Unreal Engine Developer

Developer: Start VR (now Start Beyond)

Platforms: Android, iOS, WebGL

Released: December 6 2018


 

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Awake: Episode One 
Homebase
Awake
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  • Helped develop the mobile app counter part of the web site using Xamarin and Xamarin Forms.

  • Implemented UI wire frames as specified by a UI/UX designer. 

  • Integrated third party SDKs such as Facebook and Google login.

  • Implemented advanced platform specific features such as biometric authentication and file picking.

  • Created a flexible, re-usable tutorial system that is used throughout the app.

Role: Front End Developer

Developer: Blowfish Studios

Platforms: Android, iOS

Released: February 2019

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EasyBillPay
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  • Helped to develop, and fix bugs for, the iOS version of the Wentworth VR app. 

  • Submitting the app to the app store and deploying it through test flight for QA testing.

  • Integrated additional Gear VR features such as controller support. 

Role: VR Developer

Developer: Start VR (now Start Beyond)

Platforms: Android, iOS, Oculus

Released: December 18 2017

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Wentworth VR
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