Rite of Steel

Rite of Steel is a horde mode shooter meets tower defence. The player has no direct offensive options, instead having to rely on the ability to psychically push and pull their enemies, an arsenal of traps and their own cunning to defeat waves of enemy robots.

Rite of Steel was a 7 week development undertaken as part of my study at AIE Sydney.


  • 5 enemy types each with their own unique AI

  • Saving and Loading, as well as persistent stats

The Team:

  • Annabelle Macfarlane - Artist

  • Elizabeth Hadenfeld - Artist

  • James Shipp - Programmer

  • Sam Evans - Programmer

  • Bradley Kagan - Design

Sam Evans